Macintosh Version
Latest Release: 6.4
Feature Summary
See a list of whats included in R3D Data Manager
Read More >
Using Mac: On Set
How using R3D Data Manager can help you manage the storm that is on-set data management.
Read More >
Using Mac: In Editorial
Using R3D Data Manager in editorial can ensure that you see what you are supposed to see.
Read More >
Using Mac: Archival
Ten years from now, will your data still be valid? R3D Data Manager helps to ensure it is.
Read More >
Screenshots
Tour the R3D Data Manager user interface. Its simple, really.
Read More >
Development
Follow the path we took to develop R3D Data Manager and see where we are headed.
Read More >
R3D Data Manager :: Features
Here is a complete feature list of R3D Data Manager for Mac
Copy Features
Identifies specific footage on a drive.
Copies footage to up to 4 destinations
Auto-start copies when Red Media is attached to your system
Will not overwrite footage unless explicitly told to do so
Copy log files from Red Media
Ability to just re-copy files that failed verification
Data Security
Verifies copy is exact duplicate of original
Verifies each destination independently
Stores checksum alongside footage with each destination
Allows ability to re-check footage, even after source is overwritten
Uses industry-standard methods to produce checksums
Can report errors on R3D files only, warns on other files
Reporting Features
Visually indicates a positive/negative result for each source
Visually indicates a positive/negative result for each destination per source
Result details can be displayed with results for all processes on all files
Will email results automatically to re-set email address
Will send out notification via SMS of copy results
Can use Growl to notify user
Quicktime Rendering
Batch render from R3D files to any supported Quicktime codec
Render to a single destination, then copy the rendered footage to 4 additional destinations
Can place rendered files along side R3D files
Can define a default RSX file to create a custom look and apply it to all renders
Can use individual RSX looks per shot
Figures all frame-sizing math for rendering downconverts, including masks
Select from a variety of output frame sizes
Select number of cores and number of processors to use per render
Include timecode and other data in a on-screen window in the footage
Format Red Media
Can format Red Media for use on camera
Selecting a camera letter is easy via a drop-down box
Selecting the roll number is a breeze compared to the on-camera method
Automatically unmounts Red Media after format, so its ready to be removed and used on camera
R3D File Recovery
Will search entire selected drive for R3D files
Will copy R3D files to a different drive to prevent accidental overwriting
After searching, will sort footage based on shot date
Will re-create original RDM/RDC folder structure
Will re-create quicktime proxies