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View the entire changelog here. You can also subscribe to our Update RSS feed. You can also try our trial version. For more info on the trial version, please fill out our trial order form.
Version 4.1 : November 4, 2008 This version fixes a few errors with the render module. In addition to enabling the renders to be faster, it also changes the GUI to better indicate what the options mean, and provides the ability to turn off look options. We also added the ability to render a single RDC folder and updated the UI to indicate the number of frames rendered.
Version 4.0 announces the long-awaited quicktime rendering module for R3D Data Manager. Perfect for batch rendering, this module allows you to render R3D files into quicktime files. You simply select a variety of options, and render away. You can even assign looks to render to, and each file will use them.
Version 3.1 fixes a few errors. We fixed the checksum generation to skip RDC folders that already have checksum files in them on Red Media. We also revised the way we detect Red Media to avoid false positives. In addition, we added help items to each button and smoothed out the keyboard shortcuts.
Version 3.0 includes the queue management system. You can setup a queue of up to 200 sources, and R3D Data Manager will sequentially copy them to up to 4 destinations, ensuring that each copy is valid and correct.
Version 2.4 introduces support for copying the digital profile files and log files, for further analysis by Red. In addition, we now have a 30 day trial version enabled.
Version 2.2 introduces support for the new directory structure introduced in RED build 15. This version now supports the old and new directory structures, even in a mixed environment. So your data is always copied, now matter which build version you shot on.
With the 2.0 series of the R3D Data Manager comes a lot of improvements, including a complete overhaul of the underlying source code. The improvements make the system 20% faster than before, and provide more options and error checking to make sure your data copied over correctly. In addition, this version introduces a tracking and audit feature, recording scene, RED MEDIA and other info to project files.
Future versions of R3D Data Manager will include:
Work on R3D Files in Memory
There may be a way to work on each R3D file in the system RAM, thereby reducing the amount of time it takes to transfer a file by a significant amount. Instead of 2 reads from the source RED Media, there would only be one read. In addition, we could write to the destinations at wire speed, not limited by latency or bus speeds from the RED Media.
Project Management
Create and store project info for later use, and browse project info, including transferred files and destinations.
Final Cut Pro Integration
Create Final Cut Pro XML files for easy import into final cut.
We are still developing these ideas and working on if they are viable. As such, these may or may not make it into a final release version in the future.
Your Features
Suggest some more features, and they may make it into the next version of R3D Data Manager.